Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-19-2014, 11:32 AM   #1
Varyon
 
Join Date: Jun 2013
Default Re: [RPM] Thoughts and clarifications

Quote:
Originally Posted by Dalillama View Post
(This means that unspecialized casters can't use conditionals, but that's a feature, not a bug; I could see letting someone with Alchemy or Herb Lore default Path of Magic off of that for the purpose of elixirs only, though.)
An interesting feature, and one that makes investing in alternate skills have more of a pay off, would be to allow appropriate charms to not be limited by Path of Magic at all. For example, the supplement charms I suggested, provided they have effects appropriate for Esoteric Medicine, simply require rolling against Path of Body - the price for Lesser Control Magic is still in effect, but the "roll against the lowest skill" rule isn't.

Note this should only apply to charms, not to normal conditionals, and the effect needs to be appropriate for the underlying skill. With Esoteric Medicine, a pill that cures cancer (Greater Restore Body) is fine - a pill that makes you grow wings (Greater Transform Body) not so much.

EDIT: A quick look at RPM's Grimoire indicates curing cancer would indeed be a Greater effect (Lesser only works against diseases with finite duration, like a cold or the flu), so my initial ruling was correct.

Last edited by Varyon; 02-19-2014 at 11:36 AM.
Varyon is online now   Reply With Quote
Reply

Tags
ritual path magic, rpm


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:06 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.