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Old 02-18-2014, 03:39 PM   #1
Gold & Appel Inc
 
Join Date: Jul 2007
Location: One Mile Up
Default Re: Heroic Safe Mode

Based on the description at that tvtropes link (you are a bad, bad man, TroyGuffey), I'd say this is basically a case of Controllable Mental Disadvantage Perks (PU:2 p 12), probably Low Empathy or Callous (note that the two are mutually-exclusive by RAW). You could also sandwich the removal of compassionate/squeamish/timid/whatever-type Mental Disadvantages in with this by buying them as Personality Change Quirks that only kick in when the controllable Disadvantage is off, but that negates most of their value (which is kind of proper IMHO since you can toggle them at will, but someone will be along shortly to insist that you call it a -10% Limitation on the Disadvantage's full value).
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Old 02-25-2014, 02:30 AM   #2
Peter Knutsen
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Join Date: Oct 2007
Location: Europe
Default Re: Heroic Safe Mode

Quote:
Originally Posted by Gold & Appel Inc View Post
Based on the description at that tvtropes link (you are a bad, bad man, TroyGuffey), I'd say this is basically a case of Controllable Mental Disadvantage Perks (PU:2 p 12), probably Low Empathy or Callous (note that the two are mutually-exclusive by RAW). You could also sandwich the removal of compassionate/squeamish/timid/whatever-type Mental Disadvantages in with this by buying them as Personality Change Quirks that only kick in when the controllable Disadvantage is off, but that negates most of their value (which is kind of proper IMHO since you can toggle them at will, but someone will be along shortly to insist that you call it a -10% Limitation on the Disadvantage's full value).
I do agree that it's proper. Disads, whether mental or otherwise, are disads exactly because they're present all the time, even when it is deeply inconvenient. If they go away when it would be convenient for them to go away, then we're in -80%'ish territory. Or at least 60%'ish/70%'ish.
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