Quote:
Originally Posted by Anders
One rule-of-thumb I've seen floating around is that to convert a stat from GURPS to D&D the D&D stat is equal to a GURPS stat of 10 + D&D stat bonus. So D&D Str 18 (+4) is equal to GURPS ST 14 (10+4).
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That's how I do it for my conversions (in addition to the GURPS Repository someone linked earlier, I am also running a GURPS campaign set in a Pathfinder world), except that I leave Strength as it is. And I usually pare high Constitution modifiers down to HT 12 or 23 or so - at some point, I want the fight to
stop with all but the toughest enemies, and extremely high HT causes fights to drag on and on...