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#17 |
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Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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To add to what has been said: If I design a Gurps character, I can increase or decrease various movement-related abilities, I can also invest in certain supernatural advantages such as Magery, or buy Weapon Master.
If the game then works with Shadowrun movement rules, my movement-related advantages suddenly don't work as they're intended to. If the magic system is made from scratch, Magery will not do what it says it does. If monsters use D&D stats, Weapon Master becomes meaningless, and the points spent on Targeted Attack Broadsword/Neck don't do what the Gurps character creation and pricing assume they do. That's like trying to build a car, but insist it must use a keel for stability and a solar sail for propulsion. It's possible, in theory, but it's not going to work smoothly. I think people feel that the answer to your questions is "Can't really be done, why not try another approach?" :)
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Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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| Tags |
| character creation, d20 conversion, gurps 4th |
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