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Old 02-17-2014, 12:07 AM   #17
zorg
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Join Date: Jan 2005
Location: saarbrücken, germany
Default Re: Question: Using D20 Stats with GURPS Character Creation

To add to what has been said: If I design a Gurps character, I can increase or decrease various movement-related abilities, I can also invest in certain supernatural advantages such as Magery, or buy Weapon Master.

If the game then works with Shadowrun movement rules, my movement-related advantages suddenly don't work as they're intended to. If the magic system is made from scratch, Magery will not do what it says it does. If monsters use D&D stats, Weapon Master becomes meaningless, and the points spent on Targeted Attack Broadsword/Neck don't do what the Gurps character creation and pricing assume they do.

That's like trying to build a car, but insist it must use a keel for stability and a solar sail for propulsion. It's possible, in theory, but it's not going to work smoothly.

I think people feel that the answer to your questions is "Can't really be done, why not try another approach?" :)
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