Quote:
Originally Posted by Fred Brackin
HP really are a problem. They simply don't increase in Gurps the way they do in D20 games so spell damage that does increase will be a problem, Converting monster hit dice to Gurps can also be a large problem with very limited success for any simple mathematical formula.
|
See, knowing that makes me less willing to use GURPS stats. If I kept the Gurps stats as they are and use a D20 Magic system, the Magic would over power everything.
Quote:
Originally Posted by Fred Brackin
As to your specific questions while I've been with Gurps and Pathfinder from the beginning of each game I don't really understand what you're trying to do. I also suspect that you're trying to do things the hard way. I wouldn't try and mix game systems the way you seem to want to. Game rules aren't really modular.
|
I said exactly what I am trying to do on every page of this thread so far.
*ahem*
I chose to use GURPS because it lacks a class system and has versatility in creating multiple types of characters. I want to strip out the magic system, and use a new magic system that I am creating based on a D20 system. Instead of rewriting all of the spells, and rewriting all of the monsters, I wanted to simply switch out the magic and use D20 stats. That's it.
Think of the items as being like characters in and of themselves, an object that contains the spells. The only interaction between the characters and the spell casting is the spell points and caster level - along with of course the effect it has on targets. The item will also have it's own experience system, and will gain experience as it is used in combat separately from character development points. To access a higher level spell, you both need to have unlocked a higher level spell, and have the appropriate caster level. Just think of the magic as being compartmentalized in this campaign. Little more than a weapon, if thinking about it that way helps. I know people run no-magic campaigns, so think of this as a no-magic campaign where an object has a magic like effect if that makes it easier to grasp.