Quote:
Originally Posted by Langy
I really don't think that merging the rules of Pathfinder and GURPS is going to end up well for you.
|
I don't want to "merge rules" I want to remove a part of the system and replace it with another, like I said multiple times now.
One of the main reasons I chose Gurps as a base is because characters don't have classes, which makes it much easier to strip out one part of the mechanics.
I would be open to, instead, keeping the stats in the Gurps form and then modifying how the Magic system is used, but I am not going to be using the Gurps Magic system in this campaign.