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#3 |
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Join Date: Dec 2012
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Just a few observations, and likely mostly my interpretations rather than anything from the rules.
This would have to be adjusted if you're using the harsh realism rules, where targeting chinks in armor for the eyes reduces DR to 0 by default, and no amount of protection can help that short of something solid like your Blind protection option. Targeting chinks in armor can already only be done with impaling, piercing or tight beam burning attacks, so that should help some with the concerns about the size of weapons getting through the armor. I'm okay with eyes being targeted only at -1 more through eye slits. They are, by definition, going to be in such a place as to effectively guide your weapon to the individual's eyes upon a successful hit. I would not, however, allow one to target chinks in armor and veins or joints, except in the case of the Harsh Realism rules and targeting the joints of rigid armor (inside the knee or elbow, under the arm, etc), and even then only joints could be targeted, not the veins. You can either hit the vein at full DR or you can try to reduce the DR by targeting chinks or weak areas. I would, however, allow you to randomly hit the veins/arteries like any other normal blow might. |
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