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Join Date: Aug 2004
Location: Los Angeles
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As I'm working on updating the pre-gens for this game, I thought I would also throw out what I'm mulling over for the actual mission for y'all to chew on.
NOTE: If you are playing this game at Strategicon's OrcCon 2014, reading further will be very, VERY spoiler-y! This is still pretty bare bones, but the gist of things: The primary objective is to take out a chemical weapons storage facility within Syria, specifically about 10 miles East of the port city of Latakia on the shore of a lake there. The facility is somewhat isolated, and normally garrisoned by a force of 400 soldiers. However, a recent push against the city of Aleppo 100 miles NE by the Free Syrian Army has temporarily drawn off the bulk of those defenders. Only about 30-40 remain, and the CIA SAD has decided to use that window to take out the facility (there may be simultaneous ops going against other sites at the same time, but that doesn't really affect the game). The team will board a private (CIA) charter flight in Israel, destined for Turkey (a night time flight). En route, they will gear up and parachute out to an LZ a few miles from the facility. After destroying their chutes (thermite? just bury them?), they will make their way (hopefully) undetected to the facility, neutralize any defenders they encounter there, photograph whatever they can/grab hard drives etc., and use Semtex charges at two foundation locations to collapse the building. Once accomplished, they must make their way to a remote site for exfiltration. As there can be no external communications (for concern of being overheard and tied to the U.S.), they must be at the site when the chopper arrives (a re-purposed Russian Mi-26) or they're on their own to get out of the country. Optional (basically depends on how we're doing on time): On the way to their exfil point, they spot a small convoy carrying a High Value Target like a high-ranking Syrian officer, known war criminal, Hezbollah lieutenant, something like that. Do they have time to take him out and still make it to the LZ!? The defenders of the primary installation will be standard soldiers of the line -- their main threat is that there are more of them, but presumably the PCs will have the element of surprise. If the team is just mowing them down effortlessly, there may be a small squad of more seasoned troops in the mix with better training and weapons (yes, I'm one of those hippy GMs lol). The convoy defenders will be tougher, more like peers to the PCs. A few of the myriad things I'm unsure of:
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| Tags |
| covert ops, special ops |
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