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#1 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#2 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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As they should be . . . arguably, shoved up against someone in close combat, where movement is awkward and penalized, is where Sexy Feints are most effective.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#3 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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:-)
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#4 |
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Join Date: Dec 2008
Location: Behind You
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I just gave my ninja that perk. I shall be entertained.
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#5 |
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Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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#6 |
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Join Date: Dec 2008
Location: Behind You
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Sexy Feints?
Also, reading the MA P.100 rule got me to thinking. Can a GM decide to allow perception or IQ based skill rolls to resist? Considering it's an attempt to fool someone, I imagine that this would allow one to understand they are being fooled. Possibly even a tactics roll? I'm all for tactics having even more use in combat personally. I'd like feedback on that. |
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#7 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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| Tags |
| close combat, martial arts |
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