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Old 02-07-2014, 02:47 PM   #1
Cyrilin
 
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Join Date: Feb 2014
Location: Germany
Default Question on Feints and penalties

Hello dear GURPS community. First post and I have to start off with a bit of difficult question. How do DX penalties factor into making and resisting feints?
This situation:

1. I am in close combat with a shield user (3 DB). Usually he'd be at a -3 DX while in close combat with me. Will this give him a -3 to resist my feint?

2. GURPS Martial Arts goes more into detail about the penalties long weapons have in close combat:

Quote:
A reach 1+ weapon in close combat gives a skill penalty
equal to -4 times its longest reach in yards, regardless of the
reach you were using it at. This is -4 for 1-yard weapons (most
one-handed swords, flails, and impact weapons), -8 for 2-yard
weapons (spears, staffs, short polearms, most two-handed
flails and impact weapons, and longer swords – greatsword,
katana, rapier, etc.), and -12 for 3-yard weapons (long spears
and polearms). This lowers skill for all purposes – including
making and resisting disarms and feints, and all armed striking
techniques – except those specifically excepted below.
I brought this up with someone, who then said that it's simply badly worded and that while using a long arm in close combat would penalize MAKING feints, it would have no bearing on resisting them and that the wording is simply poor and really meaning it only affects making and resisting disarms and making feints.

Can someone please clarify?
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