Quote:
Originally Posted by Nosforontu
Probably just in time for me to ask if any one has ever thought of using the familiarity rules for RPM rituals :)
|
Quote:
Originally Posted by Qhaysh
I'm planning a Magical Academy campaign set in my homebrew fantasy setting, featuring a heavily modified version of RPM. And I also chose to use a familiarity-based system for spells. I just took the information I had and extrapolated the following chart:
0 hours: -2 to spell rolls
1 hour: -1 to spell rolls
8 hours: -0 to spell rolls
50 hours: +1 to spell rolls
200 hours: +2 to spell rolls
This might actually be a little harsh, but it does benefit from study-time reductions from talents.
You don't need to use my progression, though; just take the info we have (no study is -2; 8 hours is -0; and Mastery, which is +2, requires 200h, since it costs one CP) and extrapolate it to your needs.
|
This is good and I might steal it (with permission of course). I'd expand it a bit to include categories for rare or unknown spells (-4 or worse) and so on.