Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-05-2014, 09:39 PM   #31
Qhaysh
 
Qhaysh's Avatar
 
Join Date: Jan 2011
Location: alocal
Default Re: [RPM] Misc Questions

I'm planning a Magical Academy campaign set in my homebrew fantasy setting, featuring a heavily modified version of RPM. And I also chose to use a familiarity-based system for spells. I just took the information I had and extrapolated the following chart:

0 hours: -2 to spell rolls
1 hour: -1 to spell rolls
8 hours: -0 to spell rolls
50 hours: +1 to spell rolls
200 hours: +2 to spell rolls

This might actually be a little harsh, but it does benefit from study-time reductions from talents.

You don't need to use my progression, though; just take the info we have (no study is -2; 8 hours is -0; and Mastery, which is +2, requires 200h, since it costs one CP) and extrapolate it to your needs.
Qhaysh is offline   Reply With Quote
 

Tags
ritual path magic, rpm


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:14 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.