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#31 |
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Join Date: Jan 2011
Location: alocal
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I'm planning a Magical Academy campaign set in my homebrew fantasy setting, featuring a heavily modified version of RPM. And I also chose to use a familiarity-based system for spells. I just took the information I had and extrapolated the following chart:
0 hours: -2 to spell rolls 1 hour: -1 to spell rolls 8 hours: -0 to spell rolls 50 hours: +1 to spell rolls 200 hours: +2 to spell rolls This might actually be a little harsh, but it does benefit from study-time reductions from talents. You don't need to use my progression, though; just take the info we have (no study is -2; 8 hours is -0; and Mastery, which is +2, requires 200h, since it costs one CP) and extrapolate it to your needs. |
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| Tags |
| ritual path magic, rpm |
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