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#13 |
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Join Date: Oct 2012
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OK, using 0.2 instead of 0.3 and multiplying background noise penalties by 0.75 above 50 Db, here's another go.
Background Noise description Decibels penalty Rustling of leaves 20 +3 Quiet theatre, no talking 30 +2 Residential area at night 40 +1 Inside a quiet restaurant 50 +0 Inside an office or restaurant 60 -1 to -2 Busy traffic (at 5 yards) 70 -3 Vacuum cleaner, curbside of 80 -4 to -5 a busy street Loud factory, heavy truck (1 yard) 90 -6 Jackhammer, disco* 100 -7 to -8 accelerating motorcycle 110 -9 (at 5 yards), chainsaw Rock concert, 120 -10 to -11 jet takeoff at 100 yards Loud noises (from High Tech): Conversation, cocking or reloading 60 +2 (personally I would use +3 on this line only) firearm, attaching bayonet Bow, loud conversation 80 +6 Crossbow, shouting, car 90 +8 Air gun, firearm firing “silent” 100 +10 ammo, revving gas engine Diesel engine, motorcycle, car horn 110 +12 Chainsaw, oxygen torch 120 +14 .22 LR, musket 130 +16 Light pistol, (.32 or .380 ACP), 140 +18 grenade launcher Heavy pistol (9mm, .45 ACP), 150 +20 SMG, rifle, shotgun Magnum rifle, HMG, stun grenade 160 +22 That seems to work better. It also fixes the sort of bug of a gun with a -5 silencer being quieter, as a practical matter, then a gun firing silent ammunition. (Assuming that's not intentional, of course.) Anybody know some good penalties for having walls in the way? Perhaps -1 for a window (or a wall with a normal amount of windows), -2 for an ordinary TL 8 wood residential wall (and doors), and maybe -5? for a masonry or concrete wall. |
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| Tags |
| acute hearing, limit, perception, senses, tactical shooting |
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