|
|
||||||||
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
|
#1 |
|
Join Date: Nov 2008
Location: Yukon, OK
|
Not knowledgeable in most of the martial Arts to really say.
However I give Sumo to a lot of my campaign styles. Dwarves use it wit shields and axe and it helps to break an enemy line or resist being shoved back and breaking your own line. Some arboreal styles use it for knocking people off trees. |
|
|
|
|
|
#2 | |
|
Join Date: Mar 2006
Location: Iceland*
|
Quote:
I think that this might apply for a lot of styles where shoving, tripping and pushing is an expected part of combat.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
|
|
|
|
|
#3 |
|
Join Date: Mar 2006
Location: Iceland*
|
Let's go through some of the styles.
Aikijutsu: By the guidelines on TG. p. 30, we replace Power Grappling with Special Exercises (Lifting ST +1). All the styles in TG that get this Perk allow up to three levels, but I don't know if any MA styles are meant to allow more than one level. I also don't know if Sumo Wrestling would make sense as an optional skill. Finally, I don't know if any of Break Free, Change Position, Escaping Parry or Force Posture Change should be added to the Technique list and if Technique Mastery for any of the above should be among the Perks. Come to it, I also don't know whether Grabbing Parry is meant to replace Hands-Clap Parry as well as Hand Catch, but it seems to do essentially the same thing and Snap Weapon in TG cites Grabbing Parry instead of Hands-Clap Parry as a set-up move.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
|
|
![]() |
| Tags |
| martial arts, styles, technical grappling |
|
|