Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-04-2014, 06:36 PM   #1
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default [TG/MA] Which styles in MA can make use of new techniques, perks, etc. in TG?

GURPS Martial Arts: Technical Grappling introduces several new techniques, elaborates on grappling Perks and greatly clarifies the use of GURPS' three unarmed grappling skills.

Sumo Wrestling has finally been defined and given a role as more than a very specific sporting tradition, which is a very nice change.

And the splitting up of the generic Takedown and Shoving People Around into multiple Techniques creates several new options for characters specialising in grappling, whether armed or unarmed.

That being said, how should the new traits be assigned to GURPS Martial Arts Styles? Should any of them add Sumo Wrestling to the skill list? Or for some armed styles which don't emphasise ground grapples, but do emphasise trips, sweeps and takedowns, perhaps replace Wrestling with Sumo Wrestling, to better reflect the new role of Sumo Wrestling?

Which styles allow access to Special Exercises up to 3 levels, like Belt/Jacket Wrestling and which allow a lesser level? Where does Force Posture Change fit?

I have some ideas of my own, but I'd welcome input.
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is offline   Reply With Quote
 

Tags
martial arts, styles, technical grappling


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:09 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.