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Join Date: Mar 2006
Location: Iceland*
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GURPS Martial Arts: Technical Grappling introduces several new techniques, elaborates on grappling Perks and greatly clarifies the use of GURPS' three unarmed grappling skills.
Sumo Wrestling has finally been defined and given a role as more than a very specific sporting tradition, which is a very nice change. And the splitting up of the generic Takedown and Shoving People Around into multiple Techniques creates several new options for characters specialising in grappling, whether armed or unarmed. That being said, how should the new traits be assigned to GURPS Martial Arts Styles? Should any of them add Sumo Wrestling to the skill list? Or for some armed styles which don't emphasise ground grapples, but do emphasise trips, sweeps and takedowns, perhaps replace Wrestling with Sumo Wrestling, to better reflect the new role of Sumo Wrestling? Which styles allow access to Special Exercises up to 3 levels, like Belt/Jacket Wrestling and which allow a lesser level? Where does Force Posture Change fit? I have some ideas of my own, but I'd welcome input.
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| Tags |
| martial arts, styles, technical grappling |
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