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#11 | |
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Join Date: Aug 2006
Location: L.I., NY
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Quote:
I usually roll the death checks before knockdown and stunning or any other effects. It doesn't really matter to the outcome, but can avoid unnecessary rolls. Plus it's kind of a downer to manage to stay on your feet, then find out you're dead anyway. |
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#12 |
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Join Date: Sep 2004
Location: Yucca Valley, CA
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It is generally advantageous for cutting and crushing, but not for impaling. Reason being that impaling weapons don't get double wounding on limbs.
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#13 |
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Join Date: Sep 2004
Location: Yucca Valley, CA
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Yes, this is a Wild Swing, unless you allow FP expenditure for the extra effort of a Heroic Charge. Otherwise, avoid the cap by using a slam. Alas, the rule for slams is one of GURPS' few inelegancies.
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#14 | |||
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Join Date: Nov 2006
Location: Heartland, U.S.A.
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Quote:
Quote:
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Yes.
__________________
Last edited by Captain Joy; 01-31-2014 at 08:39 AM. Reason: Added knockback examples. |
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#15 |
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Join Date: Jul 2008
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Armor configuration is also a relevant factor.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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| Tags |
| combat, death, gurps 4e, newbie, unconscious |
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