Quote:
Originally Posted by DouglasCole
Sensible. My games in which I have played recently (and the co-authors with which I'm working on grappling stuff) would shy away from this level of fiddly - but if you and your players dig it, the above works very well. It puts a limit on what you can do with any particular grip, and rewards efforts to get more limbs (or all limbs AND grappling weapons) in play.
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Since one has to work out Grip ST for any given move anyway, I haven't found it adding complexity. It seems to work better and flow more naturally with multi-limbed monstrousities, too.
Quote:
Originally Posted by DouglasCole
With four limbs and a rigid weapon (usually x2 to Max CP) you're looking at 3xTrained ST as a max ever applicable.
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Thus serving to make the largest types of giant within Mickey's reach to pin, if barely (and assuming perfect conditions).