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Old 01-29-2014, 06:48 AM   #1
Icelander
 
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Default Re: [Technical Grappling] Teach me using examples

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Originally Posted by DouglasCole View Post
If you want to boost it to taste, booyah. The max CP is not one of the core "you gotta do this" elements of TG, which is why the suggestion is immediately followed by guidelines on raising it.

It also is simple to remember. To have the max fluctuate with your grip makes intuitive sense, and is "realistic." However, it's also a giant pain in the butt in play. Trained ST is simple, fairly believable, and broadly applicable.
After experimentation, I'll allow Max CP to fluctate with the Grip ST actually grappling the opponent. It's much more intuitively 'right', it's more fun and it encourages other grappling moves than 'I standing grapple him with both arms until I hit max CP and then do stuff to him'.

It's also balanced in that getting in a position where using your legs is practical is not easy in all circumstances, let alone against a very high-ST opponent. And it only allows you to match what you could do standing with a belt and is inferior to what you could do standing with an improvised stick, so it's not too unbalancing.
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Old 01-29-2014, 08:07 AM   #2
DouglasCole
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Default Re: [Technical Grappling] Teach me using examples

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Originally Posted by Icelander View Post
After experimentation, I'll allow Max CP to fluctate with the Grip ST actually grappling the opponent. It's much more intuitively 'right', it's more fun and it encourages other grappling moves than 'I standing grapple him with both arms until I hit max CP and then do stuff to him'.

It's also balanced in that getting in a position where using your legs is practical is not easy in all circumstances, let alone against a very high-ST opponent. And it only allows you to match what you could do standing with a belt and is inferior to what you could do standing with an improvised stick, so it's not too unbalancing.
Sensible. My games in which I have played recently (and the co-authors with which I'm working on grappling stuff) would shy away from this level of fiddly - but if you and your players dig it, the above works very well. It puts a limit on what you can do with any particular grip, and rewards efforts to get more limbs (or all limbs AND grappling weapons) in play.

With four limbs and a rigid weapon (usually x2 to Max CP) you're looking at 3xTrained ST as a max ever applicable.
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Old 01-29-2014, 01:11 PM   #3
Icelander
 
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Default Re: [Technical Grappling] Teach me using examples

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Originally Posted by DouglasCole View Post
Sensible. My games in which I have played recently (and the co-authors with which I'm working on grappling stuff) would shy away from this level of fiddly - but if you and your players dig it, the above works very well. It puts a limit on what you can do with any particular grip, and rewards efforts to get more limbs (or all limbs AND grappling weapons) in play.
Since one has to work out Grip ST for any given move anyway, I haven't found it adding complexity. It seems to work better and flow more naturally with multi-limbed monstrousities, too.

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Originally Posted by DouglasCole View Post
With four limbs and a rigid weapon (usually x2 to Max CP) you're looking at 3xTrained ST as a max ever applicable.
Thus serving to make the largest types of giant within Mickey's reach to pin, if barely (and assuming perfect conditions).
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