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#131 | ||
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Quote:
Now, by the rules, your guy needs to do Rapid Strikes, All-Out Attack, or have Extra Attack, which is by far the best ticket to doing all sorts of crazy stuff in one second for grappling, perhaps bar none. Quote:
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#132 | ||
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Join Date: Mar 2006
Location: Iceland*
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And naturally he needs the instant gratification. Why else have DX 17 and Basic Speed 9.00? :) A real commando might be content to do sentry removal in 30-120 seconds, but Murlak needs to be able to do a flip over an aware foe, grab him while driving his knife home and then release the falling body in order to draw his saber to parry another attacker. Quote:
Cool. I looked for an explicit note to that effect in TG, but couldn't find one. Since the Grab and Smash! section of TG references MA on this, I wasn't sure if the restrictions from MA still applied.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#133 | ||
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Quote:
Quote:
with a thrusting attack, your strike gets the damage bonus" Italics added. I was just discussing this with Peter for various and nefarious reasons, and he was the origin of the "grab head, knee torso, or grab arm, smash face, or grab torso, break knee" examples (with which I heartily agree).
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#134 | |
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Join Date: Mar 2006
Location: Iceland*
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Quote:
What I am not sure about, however, is whether CPs can be spent to add to damage on a swung attack. In MA, only thrusting attacks can get the bonus, but I can easily visualise spending CPs from a head, torso or neck grapple to add to damage from a throat-cutting, for example.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#135 | ||
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Quote:
Quote:
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#136 | |
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Join Date: Jul 2008
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Quote:
Unless one adds another attack option for close blade use.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#137 |
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Join Date: Mar 2006
Location: Iceland*
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When the writer would do things differently than the published text, isn't that a case where changing the published text to support the prefered rules of the author makes sense?
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#138 |
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Join Date: Mar 2006
Location: Iceland*
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While running a test fight between Mickey and a young stone giant, I discovered that I still didn't know how the maximum CP rule works.
Are you limited by your whole body ST, regardless of what limbs you are using to grapple that specific opponent, or are you limited by the Grip ST of the limbs you have on the opponent? That is, if you've grappled with two hands and inflicted CPs up to your Trained ST, does it make any difference to add legs to the grapple?
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Za uspiekh nashevo beznadiozhnovo diela! |
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#139 | |
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Join Date: Aug 2004
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Quote:
If so, Ive been doing it wrong, sadly.
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My GURPS stuff |
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#140 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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The train strength limit on control points is a switch to allow and encourage week fighters who might happen to be very skilled to not be able to rack up monster point totals against foes that can pick them up and throw them like a ping-pong ball. If game masters want to alter the total by the 20% for legs, that's fine. Is designed to be a rule of thumb.
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| Tags |
| martial arts, technical grappling |
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