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formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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I used to have a similar problem when I was centering my templates heavily on traits found in GURPS Lite. I found the solution was already suggested in Basic: Don't list everything that might fit, just the most important things.
Yes, a warrior might have Versatile or Eidetic Memory but that's not really related to him being a warrior. Yes, a wizard might have High Pain Threshold, Polearm, or Artist(Drawing) but those aren't really part of the archetype. The only reason to put three quarters of the skills in the book on an occupational template is if you want to enforce templates the way DF suggests and still want to give the PCs lots of freedom for background skills.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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