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Old 01-26-2014, 12:06 AM   #1
DoomedDuck
 
Join Date: Jun 2012
Location: Macon, GA
Default Timing of gaining level and treasure

Just had possibly the craziest and coolest ending to a game ever and wanted to share it as well as ask a question on a ruling I made.

I'm somewhere around a combat strength of 45 (Level 9) and on the edge of winning. It's already getting late and people have expressed trying to end the game, but no one wants me to end without a fight. I'm denied the win on three straight turns (Tie Dye, Annihilation, and Spell of Slurping). On the next players turn, I reanimate a monster so that he is no longer winning and then offer my help (I'm an elf). He agrees cause he's tired and knows everyone has exhausted there means to stop me. He is Level 7 and would gain 2 Levels from the combat. Just for the heck of it, I play Vaults of Omigoshgolli because I'm dumb like that. We win, he goes to Level 9, I go to Level 10, game over right? As I always do after I win the winning combat, I begin to draw the treasures just to see what I got that doesn't matter anymore because the game is over. So I draw the 10 treasures for the guy and put them in front of him since I offered to help for no treasure. Here's where it gets weird. The ninth card I draw (that wouldn't have happened had I not jokingly played the Vaults) is Can of Worms.

So, are the Levels gained from the first combat granted before the treasure draw is resolved, thus giving me the sole victory, or is it simultaneous to the treasure being drawn, meaning that he could kill the Can of Worms (which he could, easily) and get to Level 10 and share in the victory?

I know the text for the errata on Can of Worms says you get the Levels for the first combat even if you don't kill the Worms, but it says unless you die, leading me to believe it's simultaneous, thus allowing a shared victory.
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