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#21 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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It's not really adding as much damage as you think. You still have to hit with it, and it still has to go through their DR. BTW, you can't have Follow-Up and Melee Attack on the same Innate Attack - Melee Attack would be included in the spell. If you were building everything as a advantage - yes, but the way you are proposing - I'd say no.
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#22 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
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#23 |
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Join Date: Feb 2009
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I don't remember seeing No Inciendiary, where or which book is it?
It shouldn't raise the cost very much I wouldn't think though |
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#24 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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It's a Missing Damage Effect from Powers (p.102) and is worth -10%
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#25 | |
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Join Date: Jan 2013
Location: Lafayette, COlorado
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Fireball Greater Create Matter [6] (Explosive Fireball) Lesser Control Magic: cast as charm [5] Damage: External 4d+2 Explosive [5] Enhancements: Explosive 1 [10] Cost : 78 (26*3) This might do 4d+2 to one target once, assuming you hit with it, and might do some percentage of that to nearby enemies. That spell could do 3d a whole lot of times, depending on how often you attack (and hit) with it. Last edited by Angle; 01-25-2014 at 08:58 PM. |
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#26 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
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#27 |
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Join Date: Jan 2013
Location: Lafayette, COlorado
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Why don't you want to use RPM with DF? It's somewhat more complicated than DF usually uses, but that's easily enough worked around - just insists that all wizards take "Grimoire or ritual mastery required" on their magery.
Last edited by Angle; 01-25-2014 at 09:35 PM. |
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#28 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
In other words: I would have done it differently. That's all. :-)
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#29 |
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Join Date: Jan 2013
Location: Lafayette, COlorado
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oh... Alright, fair enough.
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#30 |
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Join Date: Jan 2013
Location: Lafayette, COlorado
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Of course, that brings up the question of how would you do RPM in dungeon fantasy?
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| Tags |
| ritual path magic, rpm |
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