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Old 01-25-2014, 07:43 PM   #40
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [RPM] Misc Questions

Quote:
Originally Posted by Angle View Post
my main problem with buying it as a follow up innate attack is that that seems much too cheap. as a follow up, it costs 4 or 5 energy per die, depending on whether or not you have follow up be +0% or -20% for (Melee attack, reach C, 1). This means you can add +3d for a mere 12-15 energy plus duration, effects, and greater effects multiplier. This seems a little too powerful. But if you buy it as a bonus turning the numbers into dice, it seems to cost about what I feel it should.
You could also do it this way: to add a plain Jane "magical" bonus to a sword's attack use Strengthen Matter and Bestows a Bonus. To add a form of energy do the same thing - but use Create Energy. Honestly, I don't have a issue with Innate Attack like this, I do limit the dice of damage to whatever the maximum is in the setting (so about 4d for most games) and that seems to deal with the munckinry. It also occurs to me that you could use the method for conjured weaponry as well. To do that you'd need Create Matter (to create typical version of whatever weapon you've conjured) and Bestows a Bonus to increase the bonus to hit, breakage, damage, etc. For weapons made of energy you'd do the same thing except add Create Energy.

It's not really adding as much damage as you think. You still have to hit with it, and it still has to go through their DR. BTW, you can't have Follow-Up and Melee Attack on the same Innate Attack - Melee Attack would be included in the spell. If you were building everything as a advantage - yes, but the way you are proposing - I'd say no.
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