|
|
|
#27 | |
|
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
|
Quote:
I do cap other things, though, so I'm not totally loose on this. I cap HP, for example. You and Kromm see an increase in ST - I see an increase in HP. Many PCs have extra HP, and more than one has increased ST to increase the cap on HP. They already have enough damage to one-shot many things, and skill enough to hit anything. Their main concern is surviving heavy hits, not being bigger cannons. I keep the HP limits because while increasing skill has its own practical limits of real utility (winning a Feint by 15 isn't much less effective than winning a Feint by 20, practically) but HPs have a linear increase in utility (better slams, better survivability, better crippling levels), and that's worth capping to me. Skills . . . not at all. Not at 4/level for a mere +1 to rolls.
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
|
|
|
|
| Tags |
| challenge, dungeon fantasy, kromm explanation, skill levels |
|
|