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#11 | ||
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Join Date: Mar 2006
Location: Iceland*
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Quote:
My prefered solution would be to allow Parry as an Active Defence, but to penalise it for the need to retain the grapple. I think I'd prefer it if Defensive Grip didn't count, as you are now holding the weapon in an entirely different way, and I would base the Parry level either on Hook or Armed Grappling. I'd probably only allow this against attempts to grab or Bind your weapon or grapple you, not against Break Free attempts (as that could be unfair and make high Hook unbeatable). Quote:
Aside from that, if he can strike the halberd, he can also Armed Grapple or Bind Weapon* it. That might be superior. Not to mention the fact that he can use Break Free. In all cases, though, Master Braelgar will get an Active Defence. If only Dodge is allowed without giving up his grapple on Mickey, that means a defence of 9 or less, which is not likely to succeed. If he can roll Polearm-based Parry at no penalty and with the Defensive Grip bonus working normally, he's rolling against Parry 20 instead. That's quite a difference. *He has Skill Adaptation (Bind Weapon defaults to Two-Handed Sword), using the large cross-guard of typical examples.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 01-20-2014 at 01:33 PM. |
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| Tags |
| martial arts, technical grappling |
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