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Old 01-19-2014, 01:01 PM   #13
Ejidoth
 
Join Date: Jul 2009
Default Re: Any way to mitigate half move/dodge from injury

Quote:
Originally Posted by Not another shrubbery View Post
...
Do you mean in RL, or in the game? I can't say as to the former, but the latter seems to me to be less than completely true. For instance, a character with High Pain Threshold could be nickeled and dimed down to 1/3 HP without feeling any discomfort at all, but will still be at half move and dodge.
Arguably, while High Pain Threshold means you can endure the little injuries, by the time you're at 1/3 HP you're still feeling pretty miserable from general aching and soreness and such.

Just playing devil's advocate, though. I always assumed the speed reduction was due to actual structural damage; having muscles refusing to work properly and such.
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