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Old 01-19-2014, 12:55 PM   #12
Not another shrubbery
 
Join Date: Aug 2004
Default Re: Any way to mitigate half move/dodge from injury

Quote:
Originally Posted by Nereidalbel View Post
Pain really is the main cause of slowdown when wounded
...
Do you mean in RL, or in the game? I can't say as to the former, but the latter seems to me to be less than completely true. For instance, a character with High Pain Threshold could be nickeled and dimed down to 1/3 HP without feeling any discomfort at all, but will still be at half move and dodge.
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