Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-19-2014, 12:29 PM   #10
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Any way to mitigate half move/dodge from injury

Quote:
Originally Posted by Not another shrubbery View Post
Kromm recently declared this [here] to be a way to do it. 30 is still a lot to pay for for just freedom from the slowdown, though. I've pegged it at 15 for my own games, and 20 is not unreasonable. A -30% to -50% Limitation on the Immunity should cover that.

I'm not too keen on that ruling, since the slowdown effect's connection to pain seems only tangential, but there you are. IMO, it should be bought separately from pain resistance.
Pain really is the main cause of slowdown when wounded, unless it's limb damage, which is where crippling comes into play. Being stabbed in the gut slows you down considerably, even though the muscles in your legs are unaffected.
Nereidalbel is offline   Reply With Quote
 

Tags
dungeon fantasy


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:54 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.