Quote:
Originally Posted by Kuroshima
Disclaimer: I was in the playtest for the Discworld Roleplaying Game, and was really impressed with it. IMHO, Phil Masters and SJGames stood to the challenge and emerged victorious. I really hope that you guys make it pay off, and it's IMHO the best introductory book to GURPS I have ever seen. There is only one other system that I could consider for the disc, and it's Fate, because Fate is a system built for modeling fiction like the Discworld. Fate is the perfect complement to GURPS, because while GURPS piggybacks on the rules of physics, Fate does so on Narrativium.
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I was going to say FATE! (I tend to shy away from doing so because I'm not a massive fan, and "what about FATE" was the chorus for pretty much any problem for a while)