Quote:
Originally Posted by Kenneth Latrans
Sounds like I'm talked out of it.
Maybe some day I really will feel like it. I love worldbuilding, I just don't feel like I have the what it takes for something as social and improvizational as game mastering. With luck I can get into a DF game with a custom race and/or religion :3
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Well, I'll just say this. Not to try to talk you back into it, but to paint a different picture. Some GMs love adventure design. They love to build challenges for their players. I've played with some and the experience in an adventure is stunning. But they don't enjoy the world building aspect so their adventures seem really isolated. But they know their strengths and they play to them. If you like world building, you could GM and play towards that strength.
Build the big-picture layout of the world. Fill it with giants, dragons, or whatever cool big picture threats you can envision, and then have the players make characters who deal at that level. Movers and shakers who shape the world and challenge evil realms instead of evil orchestra tribes. Who explore evil lands in search of Intel for the upcoming battle instead of dungeons in search of MacGuffins and loot. Who wield armies in battle with dark lords instead of swords in battle with orchestra chieftains. Then, you're playing to your strength because you've built something you're interested in.