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#10 |
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Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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Wow! I've never got such a response from new topic before. Frankly, adapting all the "Honorverse" tech to GURPS would be a major project in itself. I was more interested in defining the cosmology and converting the grav/hyper drive tech so that a GURPS Space campaign could be played in an Honor Harrington style universe. Below are the hyperlimits calculated for main sequence stars from GURPS Space.
Code:
Stellar Hyperlimit|Stellar Hyperlimit|Stellar Hyperlimit Type Mass (c-sec) |Type Mass (c-sec) |Type Mass (c-sec) A5 2.00 2,454 | F7 1.25 1,534 | K5 0.65 798 A6 1.90 2,331 | F8 1.20 1,472 | K6 0.60 736 A7 1.80 2,209 | F9 1.15 1,411 | K8 0.55 675 A8 1.75 2,147 | G0 1.10 1,350 | M0 0.50 614 A9 1.70 2,086 | G1 1.05 1,288 | M1 0.45 552 F0 1.60 1,963 | G2 1.00 1,227 | M2 0.40 491 F1 1.55 1,902 | G4 0.95 1,166 | M3 0.35 429 F2 1.50 1,841 | G6 0.90 1,104 | M4 0.30 368 F3 1.45 1,779 | G8 0.85 1,043 | M4 0.25 307 F4 1.40 1,718 | K0 0.80 982 | M5 0.20 245 F5 1.35 1,656 | K2 0.75 920 | M6 0.15 184 F6 1.30 1,595 | K4 0.70 859 | M7 0.10 123 Impeller Drive - This is essentially a gravitational bootstrap drive that causes the ship to fall into an artificial gravity well that moves with the ship. This leads to a couple of questions:
Optional Ship Systems: Maximum military acceleration of a Superwarp Drive should be (600 - SM×10) Gs with a military grade (grav) compensator, or half that with a civilian grade one (half price). Note that maximum routine (safe) accelerations should be 80% this; for 81%-90%, do an "Engineering (Gravitics)" skill once per game day to determine system failure, while for 91%-100% do the roll once per game hour. If the compensator fails, the crew dies. Dalton “who has issues with the Honorverse tech sequence too” Spence
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| Tags |
| space, spaceships |
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