Quote:
Originally Posted by Ulzgoroth
But the cycle time for the missile launchers is quite a bit less than a minute. When firing all out, you typically have to stack up multiple volleys in flight, which frequently has consequences.
And merging multiple volleys isn't appropriate either. Combining multiple launcher volleys into one is a technical challenge in the setting. Failing to keep volleys discrete would also weaken the shock of missile pods.
Also, relative velocity of combatants is a significant factor in effective missile range, which it wouldn't be for warp missiles.
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These are all issues for an ultimately simulationist Honorverse space combat game which I believe would be impractical to play.
You would also probably find that these initial details would have to be determined randomly as there would be no author to dictate the set-up conditions.