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Old 01-08-2014, 06:33 AM   #34
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default Re: Wait Maneuver and Multiple Scenarios

Agent, I think you've got it now - at least what I was getting at. It's the extra facing changes without movement, costing movement points, that are forbidden.

And yeah, for low moves it's not that big a deal. But restricting it to strictly straight ahead vastly reduces the utility of AOA, more than intended, IMO.
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Playing: GURPS Nordlond Dragons of Hosgarth
Running Savage Worlds Slipstream (Flash Gordon style pulp)
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