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Old 01-07-2014, 07:15 PM   #8
Ulzgoroth
 
Join Date: Jul 2008
Default Re: [Space] Adapting "Honorverse" Concepts to GURPS

Quote:
Originally Posted by Fred Brackin View Post
No that just determines the range. The travel time is less than a Spaceships Turn at anything like that distance. It's only 3-4 minutes in RW terms.

Missile volley/missile volley s the right structure for Honorverse ship combat.
But the cycle time for the missile launchers is quite a bit less than a minute. When firing all out, you typically have to stack up multiple volleys in flight, which frequently has consequences.

And merging multiple volleys isn't appropriate either. Combining multiple launcher volleys into one is a technical challenge in the setting. Failing to keep volleys discrete would also weaken the shock of missile pods.

Also, relative velocity of combatants is a significant factor in effective missile range, which it wouldn't be for warp missiles.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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