|
|
|
#61 | |
|
Join Date: Nov 2007
Location: Sydney
|
Quote:
I don't have a game she can join, but when we are talking about probably less than 10,000 regular GURPS players getting one or 2 new ones is a significant success. Another thing which I think has already been alluded to by someone else is getting more GURPS authors via Pyramid. If people are writing articles they are showing them to friends even if only to help edit them. Once again we are talking here about 1s and 2s of new players. |
|
|
|
|
|
|
#62 | |
|
Banned
Join Date: Oct 2007
Location: Europe
|
Quote:
|
|
|
|
|
|
|
#63 |
|
Join Date: Nov 2008
Location: Yukon, OK
|
The trouble is the extra resources devoted to publishing. And selling that material, some of which to people who already have ti. How would adding toher companies and different products help that?
|
|
|
|
|
|
#64 | ||
|
Join Date: Jan 2010
Location: Brighton
|
Quote:
More over if this was primarily going to be a tool for encouraging new players, because you'd be the first in the industry (an industry who's potential customers aren't reliant on you, so don't or won't need this), you'd have to pretty much make it free or next to free. Quote:
What's a GURPS novel? A GURPS Television series. You could do GURPS/Munchkin tie ins, but ultimately they are munchkin products not GURPS. GURPS as an IP is a games system that supports a wide range of genres and is pretty heavily weighted towards detail. Your problem is that means nothing to anyone who is not already a role player, and it could be a negative as much as a positive for those who can attach meaning to that sentence. The features and distinctive qualities of GURPS are fundamentally tied to the roleplaying process and so don't really translate outside of roleplaying. You could theoretically have IW or Banestorm cross media products, but to be frank even if you got to that point there nothing intrinsically GURPS about either of them, beyond if you google both you get the link. I.e. I can play IW or Banestorm with out playing GURPS (and while that's true in theory of any setting and its system, by its very nature the genericness of GURPS means they are less tied together than most). Moreover if you look at the current munchkin products that tie into other specific IP it's munchkin conan and munchkin cthulhu. Both instances of Munchkin benefiting from other established IP's not the other way round. There have been tie in projects that were driven by RPG IP but not many have been successful. The most successful that I can think of were the TSR novels from the 80's & 90's and those were mainly driven by the initial success of the Dragonlance trilogy. Given the size of the RPG world in relation to the wider one, it tends to be the other way round, outside IP drive RPGs products. Last edited by Tomsdad; 01-07-2014 at 08:44 AM. |
||
|
|
|
|
|
#65 | |
|
Join Date: Feb 2006
Location: St-Basile-Le-Grand, Qc
|
Quote:
It was a good move to grab something popular and adapt it but making a conversion of another RPG is not as popular. Why i'll play Gurps Vampire when I can play Vampire directly? Having some exclusivity (Star Trek, Hellboy or Vorkosigan) is good but something's missing. Publicity? Visibility? Popularity of the setting? |
|
|
|
|
|
|
#66 | |
|
Join Date: Jan 2010
Location: Brighton
|
Quote:
The problem with officially converting RPG settings to your own system is that it requires roleplayers who like Company A's setting but Company B's system enough to buy product. Again your target audience is automatically a sub division of a wider audience. That said I'd say the GURPS WOD conversions were actually pretty successful* because there was pretty clear difference between the systems in question so the appeal was accordingly broad. WW:Mage was notoriously incoherent, and a classic example of a fantastic setting being held back by its system. *In that I think they were good, adding something to the hobby, I have no idea how well they sold. |
|
|
|
|
|
|
#67 | |
|
Join Date: Apr 2005
Location: France
|
Quote:
I can't say for all those bookss, but for the first edition of Discworld, there is no ready to play scenario. And useful generic NPCs with full stats are neither given. So, before playing [B]Discworld, a newcomer will have quite a lot of work to do... Which is not really encouraging. Other games, by other publishers, almost always give one ready to play adventure with their Basic Set. At minimum. |
|
|
|
|
|
|
#68 | |
|
Join Date: Jan 2010
Location: Brighton
|
Quote:
Last edited by Tomsdad; 01-07-2014 at 10:22 AM. |
|
|
|
|
|
|
#69 | |
|
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Quote:
However, I agree that media properties aren't the way to go for a generic system. High-profile fiction is a great selling point for a dedicated game built around it, with all of its mechanics, terminology, and examples customized to that property. Do that with a generic system, though, and you don't seem generic . . . and while you can customize it to a specific property each time, that won't provide a general tool kit. We're in the business of selling the tool kit. When there are no takers for tool kits, GURPS will have run its course, as providing the tools is and has always been its mission. My own feeling is that in our current age, the way to raise the system's profile is to make it more computer-friendly. I know that a lot of old-time GURPS fans would hate to see qualitative rules, judgment calls, and other "fuzzy" concepts go away. However, those things are in many ways what's holding back the game. Though common complaints about GURPS cite its mathematical complexity, the essence of those complaints lurks elsewhere, in the fact that the customer must do so much work . . . Tools are fine, but these tools are hand tools, and not amenable to industrial automation.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
|
|
|
|
|
#70 | ||
|
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Quote:
Quote:
Can GURPS ideally showcase Discworld without the tools showing? That is a challenge! It's why we're publishing the Discworld Roleplaying Game and not GURPS Discworld, and why the upcoming edition is truly integrated and self-contained, not just a worldbook with a copy of GURPS Lite in the back. That approach was a lot of work for us, though, and it remains to be seen whether the expense and trouble, plus the licensing costs, will pay off. If the new edition is a success and brings new players to GURPS, we'll have a direction in which to move.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
||
|
|
|
![]() |
| Tags |
| 4th edition, 5th edition, gurps, revision, upgrade |
|
|