|
|
|
|
|
#1 | |
|
Join Date: Aug 2007
|
Quote:
Honorverse grav guns are very much the TL11^ guns of that name in UT. It's a very clear port. I've even heard that David Pulver may even have suggested to David Weber the idea of gravity-based projectile weapons before the whole series started. They have a form of TL11^ barrier shields. Space stations without impeller walls can put up "spherical sidewalls". They're just relatively weak compared to the regular sidewalls anchored to the impeller wedges. Grasers, even huge ones appropriate to SM16 or 17 SDs designed with Spaceships should be TL12. The Grav Lances are UT TL11^ Gravity Beams though not in portable form. Those gawdawful missiles, even though they "only" accelerate at 90,000 Gs rather than instantly going to near C speeds till hit their targets at ridiculous ranges in only 1 game Turn on a Spaceships scale greater than point blank so they're effectively Warp Missiles. They're much faster than simple Super Missiles. The whole distance scale is much grater than anything considered in Spaceships. Impeller wedges are more like a form of Sub-warp with their 500G accelerations than anything else.
__________________
Fred Brackin |
|
|
|
|
|
|
#2 |
|
Join Date: Aug 2004
|
No, its light on laser pistols because because their gravity-related technology is so ridiculously advanced that artificial gravity propelled projectile sidearms are so much better than lasers would be in the setting that using power cells to power laser pistols in the setting makes about as much sense as using gunpowder charges to provide the energy to cock hand-fired crossbows makes in our world. (And, apparently, the breakthrough happened early enough that laser pistols were never the main sidearm thing.)
|
|
|
|
|
|
#3 | ||
|
Join Date: Jan 2014
|
Quote:
Quote:
Last edited by warellis; 01-07-2014 at 04:25 PM. |
||
|
|
|
|
|
#4 | |
|
Join Date: Aug 2007
|
Quote:
Spaceships scales between TL and whole technologies and doesn't distinguish finely within a given TL/Tech paradigm.
__________________
Fred Brackin |
|
|
|
|
|
|
#5 | ||
|
Join Date: Jul 2008
|
Quote:
Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
||
|
|
|
|
|
#6 | |
|
Join Date: Aug 2007
|
Quote:
Missile volley/missile volley s the right structure for Honorverse ship combat.
__________________
Fred Brackin |
|
|
|
|
|
|
#7 | |
|
Join Date: Jul 2008
|
Quote:
And merging multiple volleys isn't appropriate either. Combining multiple launcher volleys into one is a technical challenge in the setting. Failing to keep volleys discrete would also weaken the shock of missile pods. Also, relative velocity of combatants is a significant factor in effective missile range, which it wouldn't be for warp missiles.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
|
|
|
|
|
#8 | |
|
Join Date: Aug 2007
|
Quote:
You would also probably find that these initial details would have to be determined randomly as there would be no author to dictate the set-up conditions.
__________________
Fred Brackin |
|
|
|
|
|
|
#9 | ||
|
Join Date: Jul 2008
|
Quote:
Quote:
And missile pods, relative velocities, and combatants present tend to be factors influenced by PC decisions, if PCs have an important role in the combat.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
||
|
|
|
|
|
#10 | |
|
Join Date: Jul 2005
|
Quote:
If you're not going to focus on life in the space navies, where are you going to run an Honorverse game? Personally, I would say that I have no interest in role-playing someone trapped in a fragile container while people hurl dangerous toys at me. Especially not if the Salamander is anywhere in my chain of command!
__________________
Michael Cule,
Genius for Hire, Gaming Dinosaur Second Class |
|
|
|
|
![]() |
| Tags |
| space, spaceships |
|
|