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Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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I’ve recently been (re-)reading David Weber’s Honor Harrington series and have been thinking about how to incorporate some of his super-science concepts into a GURPS Space campaign. As I don’t want to plagiarize his work (as was done by John Fosgett in his GURPSnet "Hyperspace Physics 101" post many years ago), there will be some changes. Direct quotes from "The Universe of Honor Harrington" in More Than Honor will be marked by "†" while those from "Hyperspace Physics 101" will be marked by "‡".
Hyperspace "Hyperspace" is a series “of associated but discrete dimensions”† (called "bands") each “which corresponds on a point-by-point basis to "normal-space" but places those points in much closer congruity.”†. Each band has a higher space compression factor¹ relative to normal space (called N-Space for short) than the band "below" it and thus a higher effective light speed limit. The laws of relativity remain in effect using "local" distance measurements, so time dilatation is a factor for c-fractional velocities. The relative motion of stars in N-Space affect “Hyperspace with compressed gravity ‘shadows’, which create ‘corridors’ of compressed gravity ‘currents’ much like currents in an ocean.”‡ These currents can create grav waves that “take the form of wide, deep volumes of space, as much as fifty light-years across and averaging half their width in depth, of focused gravitational stress "moving" through hyper-space.”† This stress can destroy a ship using a gravitic drive (see "Subwarp Drive" on page 24, GURPS Spaceships) that encounters the wave unexpectly, but a ship whose grav drive has the "grav sail" option (increase cost and reduce thrust by 1/3) can actually ride the wave at an effective acceleration of 10× normal without inertial effects (the wave provides an "inertial sump" for the grav compensators [SS:p.29]) or power requirements (power for the drive is drawn from the wave itself). Hyperspace drives cannot translate (jump to) a higher hyperspace band where the external gravitational stress is greater than 0.0001 G. The hyperlimit is the minimum distance from a star (or planet) at which this can happen. In the Sol system, this occurs at 2.459 AU or 1,227 c-seconds from the sun.² For other systems this can be found by multiplying the above numbers by the mass (in solar units) of the nearest star. A planet’s hyperlimit (which need only be calculated for worlds that orbit outside the star’s hyperlimit) is
Hyperlimits are the anchors of hyperspace, with velocities measured from the nearest one. In any hyperspace translation, the "velocity bleed" multiplier equals the lower compression factor divided by the higher one.³ While this makes upwards translations effectively undetectable, downwards translations shed the excess kinetic energy as a gravitic pulse or "hyper-footprint". Due to gravitational stresses, the maximum upwards translation velocity is 0.3c from N-space to the first hyper-band and 0.6c between higher bands. While downwards translations have no velocity limit, due to particle densities the maximum safe hyperspace velocity is 0.6c for ships with military grade shielding or 0.5c for civilian shields. New Idea: Extending Hyperlimits into HyperspaceWormhole Junctions Quote:
Quote:
Dalton “who has more to come” Spence
Last edited by DaltonS; 01-06-2014 at 03:53 PM. Reason: Added description of wormholes |
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| space, spaceships |
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