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Old 01-05-2014, 08:54 PM   #1
simply Nathan
formerly known as 'Kenneth Latrans'
 
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Join Date: Aug 2009
Location: Wyoming, Michigan
Default [Magic] Resurrection

The spell costs 300 energy to cast. I have a hard time seeing how it's supposed to be done.

Powerstones mostly stop being viable around 20 thaums and my market expectations put them around 10 thaums. A wizard isn't likely to have more than 20 FP+ER at anything less than epic power levels, from what I can tell (IQ and Magery eat up lots of points and wizards -do- tend to have traits that don't directly bolster their magical potency like DX, academic skills, and combat skills).

Ceremonial casting can get you another 100 thaums from spectators, unless they are themselves mages who can then contribute 3 each (unlikely unless you've got a village full of elves).

Apparently the Power Item rules from DF allow you to make a temple-sized house of healing into a Power Item worth about 160 thaums. So I guess there's the totals:
160 from a one-time charging of the temple, 40 from the lead healer's FP, ER, and personal Powerstone (letting him do this roughly once a month), and 100 from assistants/churchgoers if it's a Divine spell rather than my usual assumption of Arcane magic.
Or 300 FP from having 100 elves/non-elf NPCs around who happen to have Magery 0 or better.

Powerstones and Power Items aren't supposed to coexist to my knowledge though. And if you're dipping into DF might as well make a Charged Scroll of Resurrection.

The spell's other limitations, such as its casting time and the penalties for casting it somewhere other than the person's death location, further limit this already nigh-uncastable spell.

So what am I missing here? Aside from the fact that a spell this mind-bendingly rarely known (tail-end of a very long prerequisite chain) and difficult to cast spell should cost a huge sum of money to cast.

Also, why is there no enchantment for making an item to cast this?
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