Re: Discussion on GURPS 4E Revised or Database
Being able to apply computation to GURPS would have the potential to ease a lot of the preparation aspects of the game as currently being discussed in the "Why I'm Leaving GURPS thread". Any kind of (N)PC creation would benefit as well as many of the rules that lean towards simulation (e.g. collision damage, throwing, falling, etc.)
A generic system that could be tailored on-the-fly to meet your campaign genre would be very awesome. Done right - revolutionary even. Unfortunately, it's not a cheap thing to do. The requirement to actually print out a subset of custom rules is interesting but means that there's the whole additional requirement of doing print based layouts on top of screens for digital presentation (which I think is more of a must have going forward than even print).
I would pay for both a one-off rules compilation and/or a subscription to a service that could do chargen, allow crowd sourcing of a bestiary, and get an integrated Pyramid (i.e. new rules from articles introduced could be available for compilation).
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