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Originally Posted by ThatMusicWriter
Weird Science is more of the ability to come up with new scientific theories that are beyond the thoughts of others. You seem to be aiming more for repairing and gadgeteering. You could, I suppose, use weird science to think of new uses for technology, like the Idea attribute in Call of Cthulhu. In THAT case, you wouldn't need the unusual background. But gadgeteering (electronics) basically covers that, so that's all you need.
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Oh no, no no no no, I was just talking about the gameplay mechanic behind it: which is, "even if it's item-related, it will only work for you". Basically, the idea is: "a dead battery becomes a zombie battery in my hands, and my hands only", so people won't run around with electronical gadgets everywhere because of me.
But well, if gadgeteer (electronics only) is a thing, I might as well take it. Should I also take Electrician to rewire/revive dead batteries?
Quote:
Originally Posted by momothefiddler
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I spent next to four hours making him; I didn't check what had been written while I was gone, since some friends were buggering me on Skype. But yeah, the facts are against me.