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Old 12-30-2013, 12:05 AM   #21
Infornific
 
Join Date: Dec 2004
Default Re: Batman Martial Arts

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Originally Posted by Gedrin View Post
I note that there are no weapon retention skills. I'd think this prime training for a modern or future military martial art. Of course, watching the shows, it makes perfect sense that it's not included.
I probably should add those techniques. You have to bear in mind, Star Trek phasers were (quite reasonably) much deadlier than hand guns so if you wanted a fight scene lasting more than 1.3 seconds you needed to get the guns out of the way. There's a similar dynamic on a lot of 1960s tv shows. It's a genre convention.
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Old 12-30-2013, 12:19 AM   #22
Gedrin
 
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Default Re: Batman Martial Arts

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Originally Posted by Infornific View Post
I probably should add those techniques. You have to bear in mind, Star Trek phasers were (quite reasonably) much deadlier than hand guns so if you wanted a fight scene lasting more than 1.3 seconds you needed to get the guns out of the way. There's a similar dynamic on a lot of 1960s tv shows. It's a genre convention.
I wonder what StarFleet's martial art's training would really look like. Probably a collection of numerous martial arts, each adapted for the various species. It might be that techniques are chosen for their efficacy across species. Basic SF training might not be anywhere near as effective in human vs. human combat as Earth native martial arts, but have a greater average effectiveness. Some sort of xenobiology skills, for assessing what might work on an opponent, would make a good skill to include.
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Old 12-30-2013, 12:36 AM   #23
Peter Knutsen
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Default Re: Batman Martial Arts

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Originally Posted by Figleaf23 View Post
How can this be modelled in play?
Reputation. Batman works hard to build his rep among the underworld of Gotham city, as a scary and hypercompetent vigilante.
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Old 12-30-2013, 02:26 AM   #24
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Default Re: Batman Martial Arts

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Originally Posted by Peter Knutsen View Post
Reputation. Batman works hard to build his rep among the underworld of Gotham city, as a scary and hypercompetent vigilante.
He likes his build the way it is mechanically, so he dumps his earned CP into Reputation: "The G*****n Batman" ... and occasionally trades some in for cash.
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Old 12-30-2013, 08:10 AM   #25
Fred Brackin
 
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Default Re: Batman Martial Arts

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Originally Posted by Figleaf23 View Post
For example, when are you allowed to use Intimidation in combat?
When you have a Perk for an applicable situation. There are 2 such in Power Ups 2 and/or Martial Arts

Normally you can't sue a Social Skill during combat..
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Old 02-04-2014, 07:32 PM   #26
vitruvian
 
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Default Re: Batman Martial Arts

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Originally Posted by Infornific View Post
I now have a wicked urge to write up a style for Captain Kirk.
The name of which, of course (unless you pretend it's standard Starfleet training, which I guess is true at least of the double-fisted rabbit punch technique) is... Kirkwando.
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Old 05-31-2014, 10:09 AM   #27
aesir23
 
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Default Re: Batman Martial Arts

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Originally Posted by Infornific View Post
Batman Jutsu (7 points)
Very well done. I like it.

You may appreciate this style I wrote up a few years back, it's written to be generic, but it was inspired by more recent Batman (mostly Timverse Batman the Bat-family from the comics of the early 00's.)

Masked Avenger Training 7
When a certain highly skilled detective/crime fighter takes on side-kicks, he teaches them how to fight himself, distilling years of training in dozens of martial arts and more years of fighting crime on the mean streets into a brutally effective style.
The number of sidekicks and former sidekicks piled up over the years, now some of these sidekicks have sidekicks of their own, and this style is often taught to new superheroes in some form or another. There are no schools for this style, but anyone who can find a teacher can usually claim to have been Trained by a Master.
MAT is brutal and effective, but always non-lethal. Pacifism (Cannot Kill) is very common in practitioners.

Skills: Acrobatics, Judo, Jumping, Karate, Stealth, Thrown Weapon (Shuriken).

Techniques: Acrobatic Stand, Arm Lock, Attack from Above, Back Kick, Breakfall (Acrobatics or Judo), Choke Hold (Judo), Counterattack (Karate), Disappear (Stealth), Disarming (Karate), Elbow Strike, Feint (Karate), Jump Kick, Kicking, Knee Strike, Spinning Kick, Sweep (karate), Uppercut (Karate)

Cinematic Skills: Blind Fighting, Breaking Blow, Mental Strength, Powerblow, Pressure Points

Cinematic Techniques: Flying Jump Kick, Hand Catch, Hand Clap Parry, Pressure Point Strike, Roll with Blow, Whirlwind Attack (Karate)

Perks: Cloaked, Improvised Weapons (Karate), Shtick (varies, pretty much any), Special Exercises (Striking ST +1), Skill Adaptation (Disarm defaults to Shuriken), Special Exercises (DR 1 with Tough Skin), Style Adaptation (Any, but Escrima and Taijutsu seem to be the most common)

Optional Skills: Broadsword, Cloak, Smallsword, Staff, Two-Handed Sword

Last edited by aesir23; 05-31-2014 at 11:28 PM.
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Old 05-31-2014, 11:00 AM   #28
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Default Re: Batman Martial Arts

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Originally Posted by Infornific View Post
Kirk Fu, or Starfleet Hand to Hand (5 points)
[...]
Skill Adaption (Kicking defaults to Boxing),
You have Brawling listed as the primary striking skill not Boxing. This must be left over from an early draft.
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Old 05-31-2014, 10:05 PM   #29
Infornific
 
Join Date: Dec 2004
Default Re: Batman Martial Arts

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Originally Posted by aesir23 View Post
Very well done. I like it.

You may appreciate this style I wrote up a few years back, it's written to be generic, but it was inspired by more recent Batman (mostly Timverse Batman the Bat-family from the comics of the early 00's.)

Masked Avenger Training 7
When a certain highly skilled detective/crime fighter takes on side-kicks, he teaches them how to fight himself, distilling years of training in dozens of martial arts and more years of fighting crime on the mean streets into a brutally effective style.
The number of sidekicks and former sidekicks piled up over the years, now some of these sidekicks have sidekicks of their own, and this style is often taught to new superheroes in some form or another. There are no schools for this style, but anyone who can find a teacher can usually claim to have been Trained by a Master.
MAT is brutal and effective, but always non-lethal. Pacifism (Cannot Kill) is very common in practitioners.

Skills: Acrobatics, Judo, Jumping, Karate, Stealth, Thrown Weapon (Shuriken).

Techniques: Acrobatic Stand, Arm Lock, Attack from Above, Back Kick, Breakfall (Acrobatics or Judo), Choke Hold (Judo), Counterattack (Karate), Disarming (Karate), Elbow Strike, Feint (Karate), Jump Kick, Kicking, Knee Strike, Spinning Kick, Sweep (karate), Uppercut (Karate)

Cinematic Skills: Blind Fighting, Breaking Blow, Mental Strength, Powerblow, Pressure Points

Cinematic Techniques: Flying Jump Kick, Hand Catch, Hand Clap Parry, Pressure Point Strike, Roll with Blow, Whirlwind Attack (Karate)

Perks: Cloaked, Improvised Weapons (Karate), Shtick (varies, pretty much any), Special Exercises (Striking ST +1), Special Exercises (DR 1 with Tough Skin), Style Adaptation (Any, but Escrima and Taijutsu seem to be the most common)

Optional Skills: Broadsword, Cloak, Smallsword, Staff, Two-Handed Sword
Flashier than mine but arguably more appropriate for modern comics. I'd add Disappear to Techniques (from GURPS Action, if you have it) as well as Instant Stand. I'd also add Invisibility Art to cinematic skills.

Style Adaption is best summarized as "Whatever's cool at the moment."

I think you could add the Masked perk to Perks, and possibly a special exercise perk like my "Gumption."

I go back and forth for my version whether Boxing or Karate works best. I want to emphasize derivation from Boxing and that the style favors punching over kicking but it might be best to go with Karate and just note a preference for punching over kicking.

Last edited by Infornific; 05-31-2014 at 10:11 PM. Reason: Amended
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Old 05-31-2014, 10:09 PM   #30
Infornific
 
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Default Re: Batman Martial Arts

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Originally Posted by aesir23 View Post
You have Brawling listed as the primary striking skill not Boxing. This must be left over from an early draft.
Yes, I fixed it. Thanks.
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