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#21 |
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Join Date: Dec 2004
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I probably should add those techniques. You have to bear in mind, Star Trek phasers were (quite reasonably) much deadlier than hand guns so if you wanted a fight scene lasting more than 1.3 seconds you needed to get the guns out of the way. There's a similar dynamic on a lot of 1960s tv shows. It's a genre convention.
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#22 | |
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Join Date: Jul 2007
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Quote:
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#23 |
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Banned
Join Date: Oct 2007
Location: Europe
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#24 |
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Join Date: Dec 2006
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He likes his build the way it is mechanically, so he dumps his earned CP into Reputation: "The G*****n Batman" ... and occasionally trades some in for cash.
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#25 | |
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Join Date: Aug 2007
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Quote:
Normally you can't sue a Social Skill during combat..
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Fred Brackin |
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#26 |
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Join Date: Aug 2004
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#27 |
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Join Date: Oct 2007
Location: Vermont
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Very well done. I like it.
You may appreciate this style I wrote up a few years back, it's written to be generic, but it was inspired by more recent Batman (mostly Timverse Batman the Bat-family from the comics of the early 00's.) Masked Avenger Training 7 When a certain highly skilled detective/crime fighter takes on side-kicks, he teaches them how to fight himself, distilling years of training in dozens of martial arts and more years of fighting crime on the mean streets into a brutally effective style. The number of sidekicks and former sidekicks piled up over the years, now some of these sidekicks have sidekicks of their own, and this style is often taught to new superheroes in some form or another. There are no schools for this style, but anyone who can find a teacher can usually claim to have been Trained by a Master. MAT is brutal and effective, but always non-lethal. Pacifism (Cannot Kill) is very common in practitioners. Skills: Acrobatics, Judo, Jumping, Karate, Stealth, Thrown Weapon (Shuriken). Techniques: Acrobatic Stand, Arm Lock, Attack from Above, Back Kick, Breakfall (Acrobatics or Judo), Choke Hold (Judo), Counterattack (Karate), Disappear (Stealth), Disarming (Karate), Elbow Strike, Feint (Karate), Jump Kick, Kicking, Knee Strike, Spinning Kick, Sweep (karate), Uppercut (Karate) Cinematic Skills: Blind Fighting, Breaking Blow, Mental Strength, Powerblow, Pressure Points Cinematic Techniques: Flying Jump Kick, Hand Catch, Hand Clap Parry, Pressure Point Strike, Roll with Blow, Whirlwind Attack (Karate) Perks: Cloaked, Improvised Weapons (Karate), Shtick (varies, pretty much any), Special Exercises (Striking ST +1), Skill Adaptation (Disarm defaults to Shuriken), Special Exercises (DR 1 with Tough Skin), Style Adaptation (Any, but Escrima and Taijutsu seem to be the most common) Optional Skills: Broadsword, Cloak, Smallsword, Staff, Two-Handed Sword
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My ongoing thread of GURPS versions of DC Comics characters. Last edited by aesir23; 05-31-2014 at 11:28 PM. |
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#28 |
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Join Date: Oct 2007
Location: Vermont
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You have Brawling listed as the primary striking skill not Boxing. This must be left over from an early draft.
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My ongoing thread of GURPS versions of DC Comics characters. |
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#29 | |
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Join Date: Dec 2004
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Quote:
Style Adaption is best summarized as "Whatever's cool at the moment." I think you could add the Masked perk to Perks, and possibly a special exercise perk like my "Gumption." I go back and forth for my version whether Boxing or Karate works best. I want to emphasize derivation from Boxing and that the style favors punching over kicking but it might be best to go with Karate and just note a preference for punching over kicking. Last edited by Infornific; 05-31-2014 at 10:11 PM. Reason: Amended |
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#30 |
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Join Date: Dec 2004
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| Tags |
| martial arts |
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