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Old 12-28-2013, 11:53 PM   #1
Infornific
 
Join Date: Dec 2004
Default Batman Martial Arts

We've had a few takes on Batman in GURPS in previous threads. Inspired by these articles, I decided to create a martial arts style fitting the fighting system of the 1940s Batman.

Batman Jutsu (7 points)

The traditional martial art of 1940s costumed urban vigilantes, Batman Justu is primarily a synthesis of Boxing and Jujutsu supplemented with methods from Combat Wrestling and Savate. The style emphasizes hitting multiple opponents without being hit. BMJ practitioners prefer to stay on their feet – punches are favored over kicks and standing locks and throws are favored over going to the ground. The goal is to avoid becoming open to another attacker. However, ground fighting techniques are also taught. Sneaking up on opponents and striking from ambush is also encouraged and included in training. Advanced students learn fencing weapons and other weapons. BMJ also teaches the importance of general fitness and athleticism. The combat philosophy of BMJ bears some resemblance to the Fairbarn close combat system but BMJ stylists prefer to avoid using deadly force, seeking to incapacitate rather than kill.

Skills: Acrobatics, Boxing, Cloak, Judo, Stealth, Wrestling
Techniques: Arm Lock (Judo), Choke Hold (Judo or Wrestling), Counterattack (Boxing), Disarming (Judo), Feint (Boxing), Ground Fighting (Judo or Wrestling), Head Lock (Judo or Wrestling), Scissors Hold, Targeted Attack (Boxing Punch/Face), Targeted Attack (Boxing Punch/Vitals), Targeted Attack (Boxing Uppercut/Face), Uppercut
Cinematic Skills: Invisibility Art, Mental Strength, Power Blow
Cinematic Techniques: Roll with Blow
Perks: Cloaked, Ground Guard, Neck Control (Boxing), Power Grappling, Skill Adaption (Kicking defaults to Boxing), Skill Adaption (Knee Strike defaults to Boxing), Special Exercises (Damage Resistance/Tough Skin), Special Exercise (FP can exceed HT by 50%), Special Exercises (Striking Strength), Style Adaption, Sure Footed (Uneven)

Optional Traits
Attributes: Increased ST, DX and HT
Secondary Characteristics: Increased Basic Speed, FP, HP, Per and Will
Advantages: Combat Reflexes, Danger Sense, Enhanced Dodge, Enhanced Parry (Unarmed), Fit or Very Fit, High Pain Threshold, Night Vision, Striking ST
Disadvantages: Code of Honor (Superhero), Obsession (Fight Crime), Pacifism (Reluctant Killer or Cannot Kill)
Skills: Brawling, Climbing, Intimidation, Jumping, Karate, Rapier, Running, Smallsword, Tactics, Throwing
Techniques: Knee Strike

Note that BMJ is a unique style as Batman created it. The GM might require a 5 point unusual background to learn this style, since practicing a very rare style will give a small advantage to the character. If you're not comfortable with letting Kicking and Knee Strike default to Boxing, replace Boxing with Karate in skills and move Boxing to optional skills.

I now have a wicked urge to write up a style for Captain Kirk.

Last edited by Infornific; 12-29-2013 at 10:12 PM. Reason: Refined the style
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Old 12-29-2013, 12:35 AM   #2
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Batman Martial Arts

Quote:
Originally Posted by Infornific View Post
I now have a wicked urge to write up a style for Captain Kirk.
Be sure to include Shouting.

Bill Stoddard
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Old 12-29-2013, 01:03 AM   #3
doulos05
 
Join Date: Sep 2006
Location: Seoul, Korea
Default Re: Batman Martial Arts

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Originally Posted by whswhs View Post
Be sure to include Shouting.

Bill Stoddard
And Sex Appeal.
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Old 12-29-2013, 01:41 AM   #4
nick012000
 
Join Date: Jul 2009
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Originally Posted by doulos05 View Post
And Sex Appeal.
Ripped Shirt Kirk = Sexy Feint technique?
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Old 12-29-2013, 01:50 AM   #5
Gedrin
 
Join Date: Jul 2007
Default Re: Batman Martial Arts

Climbing, Base Jumping (parachute technique?) and Throwing seem like good optional skills. I've got no idea what the skill is for swinging from ropes and the like.

Techniques that take advantage of elevation, as part of the sneak attack training, would also be useful. Dropping on someone from swinging or controlled dive; kick, all out attack, charge, good chance to knock an opponent down, follow through movement.

BMJ also takes advantage of theatrics and intimidation to gain a psychological advantage over opponents. It's one of the major tenets of the approach and is used to control fights against multiple, mentally weak, foes.
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Old 12-29-2013, 09:11 AM   #6
Fred Brackin
 
Join Date: Aug 2007
Default Re: Batman Martial Arts

Quote:
Originally Posted by Infornific View Post
Batman Jutsu (7 points)

The traditional martial art of 1940s costumed urban vigilantes, Batman Justu is primarily a synthesis of Boxing and Jujutsu
Good job.

I once went through some reprints of the 1940s Manhunter looking to see what martial arts training he had before he met Asano Nitobe in the 70s and the recognizable techniques I found were Uppercut and Judo Throw.
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Old 12-29-2013, 09:27 AM   #7
Anaraxes
 
Join Date: Sep 2007
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Originally Posted by Gedrin View Post
I've got no idea what the skill is for swinging from ropes and the like.
Dick Grayson comes from a family of acrobats.
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Old 12-29-2013, 10:23 AM   #8
Libertine
 
Join Date: Aug 2013
Location: Satsuma, Fl
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Quote:
Originally Posted by Infornific View Post
I now have a wicked urge to write up a style for Captain Kirk.
Double tomahawk to the back, double chop to the neck, rapier wit(manifests as ridiculous overacting)
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Old 12-29-2013, 11:27 AM   #9
Fred Brackin
 
Join Date: Aug 2007
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Double tomahawk to the back, double chop to the neck, rapier wit(manifests as ridiculous overacting)
Flying Drop Kick.
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Old 12-29-2013, 04:46 PM   #10
Libertine
 
Join Date: Aug 2013
Location: Satsuma, Fl
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Originally Posted by Fred Brackin View Post
Flying Drop Kick.
Forgot the flying drop kick! Did he use that on Khan? I know he used the rolling monkey throw.
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