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Old 12-28-2013, 12:46 AM   #12
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: RPM Animating Inanimate Matter

Quote:
Originally Posted by Kalzazz View Post
How would you go about instead of summoning 'Generic Goon Demon #10' and go about summoning 'Doomie the Doomful, Ultimate Arch Demon of Doomliness' then?
It would depend on the setting's assumptions. In my games, I use the following base spell effects:

Add Lesser Sense Spirit (to find the critter) if you don't know it's name, or no effect if you know its "summoning name."
Lesser Strengthen Crossroads (to create a temporary weak spot or allow a being with Jumper to easily cross over)
Add a extra +10 energy for breaking a dimensional barrier.
If you want to control it, add a Control Spirit effect. Lesser effects can prevent it from hurting you, Greater lets you control it.

That's for "Goon Demons" as you call them. For Arch Demons and the like, I decide on a "summoning penalty," this is between -1 and -10, with higher penalties corresponding to higher powered beings. Then I use the above effects, but they all become Greater effects. You can find books to remove the summoning penalty, they're priced as grimoires, but can only be used to cancel summoning penalties - rare books (+29 CF) cancel the penalty and give you a corresponding bonus to cast the spell itself. Even after all that, the subject can resist being bound - if that happens...well, it's ugly. You can always create a Pentagram to help protect you, but if you summon Moloch and Moloch wants to get you...he's going to. Thus it's stupidly risky in summoning such beings - better to go through the intermediaries.
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