RPM Animating Inanimate Matter
Question for RPM gurus:
How do you stat out the creature created by bringing inanimate objects to life? For example, take the example ritual in Monster Hunters: Champions that turns stone lions into the real thing - what stats do these lions have? Does it matter what size they are - would an animated giant statue of a lion have more ST than a realistically sized one? Does it matter what the original material is?
What about magical constructs like golems? How would one stat these out? Assuming that no extra effects like Bestows a Bonus (ST) is added to the spell, how strong would a traditional clay golem (of large but within the realm of human size) be? Would it be stronger if created at a larger size?
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