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Old 12-19-2013, 05:35 AM   #8
Polydamas
 
Join Date: Jan 2006
Location: Central Europe
Default Re: Reducing melee weapon weight

Quote:
Originally Posted by Anthony View Post
Unclear; depends how much thrusting damage is based on the kinetic energy of the weapon itself, vs energy transfer from your arm and body. Realistically, I think the energy transfer from arm and body mostly only happens if you penetrate armor.
Horsfal et al. disagree; their knife had more KE than the mass and velocity of the knife predicted. (In my experience, there is a big difference between a thrust which is properly supported by the body, and one which is fast but not supported). In any case, I have never seen serious KE measurements for weapons of different weight used by the same person. Horsfal et al. just tested one knife used overhand and underhand.

Quote:
Originally Posted by gilbertocarlos View Post
Remember however that GURPS Low-tech weapons are heavier than real world ones.
An axe weights 4lbs in GURPS, a combat axe IRL almost never reaches 3lbs.
A broadsword weights 3lbs in GURPS, a sword IRL is around 2lbs.
A halberd weights 10lbs in GURPS, real life ones are around 6lbs.
That was true in the Basic Set, but according to MA and LT, the Axe is a huge job which should really be used two-handed, the Broadsword includes the belt and scabbard, and the Halberd has been depreciated for weapons built around lighter polearms. Now this is a bit more complex ...
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