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Old 12-15-2013, 03:40 PM   #1
JCurwen3
 
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Default Reduced Temperature Tolerance (Smaller Comfort Zone Range)?

How would you price having a smaller comfort zone range than 55°? I checked and there doesn't seem to be a RAW answer.
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Old 12-15-2013, 11:16 PM   #2
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Default Re: Reduced Temperature Tolerance (Smaller Comfort Zone Range)?

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Originally Posted by JCurwen3 View Post
How would you price having a smaller comfort zone range than 55°? I checked and there doesn't seem to be a RAW answer.
I'd rewrite Temperature Tolerance like this, which includes Reduced Temperature Tolerance.
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Old 12-15-2013, 11:46 PM   #3
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Default Re: Reduced Temperature Tolerance (Smaller Comfort Zone Range)?

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I'd rewrite Temperature Tolerance like this, which includes Reduced Temperature Tolerance.
What about making a machine that has Immunity to Metabolic Hazards actually have a temperature range unrelated to that required to cause damage?
I've asked this in other threads, but it always devolves into arguments that machines aren't actually immune to temperature based metabolic hazards. Regardless of R.A.W. and Kromm quotes.
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Old 12-16-2013, 01:59 AM   #4
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Default Re: Reduced Temperature Tolerance (Smaller Comfort Zone Range)?

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Originally Posted by Flyndaran View Post
What about making a machine that has Immunity to Metabolic Hazards actually have a temperature range unrelated to that required to cause damage?
I've asked this in other threads, but it always devolves into arguments that machines aren't actually immune to temperature based metabolic hazards. Regardless of R.A.W. and Kromm quotes.
I don't understand, by RAW and Kromm quotes, Machines do have a temperature range, 55 degrees plus any temperature tolerance. For example in Shell Tech most of the shells have temperature tolerance in addition to Immunity to Metabolic Hazards in som cases a lot of temperature tolerance; The Baikal cryobot has 25 level of temperature tolerance, giving it a range of 380 degrees. Outside of this range roll HT+15, -penalties for intensity, or lose HT.

What about that doesn't serve your purposes?
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Old 12-16-2013, 03:22 AM   #5
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Default Re: Reduced Temperature Tolerance (Smaller Comfort Zone Range)?

That part after "Outside of this range" is not in any book I have. From other threads I gather it's part of the new material from the Zombie supplement.
+15 with the rule of 16 I assume?
I don't have my Basic next to me, but I don't remember intensity mentioned for heat, only cold.
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Old 12-16-2013, 03:29 AM   #6
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Default Re: Reduced Temperature Tolerance (Smaller Comfort Zone Range)?

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That part after "Outside of this range" is not in any book I have. From other threads I gather it's part of the new material from the Zombie supplement.
Yes. Whenever someone without ItMH would roll to lose fatigue.
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+15 with the rule of 16 I assume?
How would that even work? The "rule of 16" is for resisted supernatural attacks. Just Roll HT+15±Modifiers, remembering that 17-18 always fails. If you fail, lose 1 HT.

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I don't have my Basic next to me, but I don't remember intensity mentioned for heat, only cold.
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Originally Posted by Basic page 434
Modifiers: A penalty equal to your encumbrance level (-1 for Light, -2 for Medium, and so on); -1 per extra 10° heat.
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Old 12-16-2013, 04:14 AM   #7
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Default Re: Reduced Temperature Tolerance (Smaller Comfort Zone Range)?

That makes TT extremely overpriced for machines. I wonder if a 5 or even 10 times as effective ruling would be reasonable.
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Old 12-16-2013, 08:44 AM   #8
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Default Re: Reduced Temperature Tolerance (Smaller Comfort Zone Range)?

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Originally Posted by Flyndaran View Post
That makes TT extremely overpriced for machines. I wonder if a 5 or even 10 times as effective ruling would be reasonable.
Personally I'd would buy loads of TT (And radiation tolerance and pressure support) if I was taking ItMH. Sure that +15 means that most of the time you'll only fail on a 17-18 (1 time in 54) but when you fail you lose one point of HT permanently!

Consider:

ItMH man and Normal man spend 12 hours at between 34F to 0F. If we allow Normal man to wear winter clothing then he'll only fail on 16-18 and lose some FP. If we just allow him normal clothing he'll lose 12 FP and 2 HP, 4 days to recover.

ItMH man only fails on 17-18, but if he fails he lose a point of HT. The odds of him making all 24 rolls are (53/54)^24 or 63.85% or 36.14% that he will fail some of those rolls and lose some HT. An Over 1/3 chance of permanently losing HT for spending a cold night outside!
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Old 12-16-2013, 09:07 AM   #9
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Default Re: Reduced Temperature Tolerance (Smaller Comfort Zone Range)?

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Originally Posted by NineDaysDead View Post
ItMH man only fails on 17-18, but if he fails he lose a point of HT. The odds of him making all 24 rolls are (53/54)^24 or 63.85% or 36.14% that he will fail some of those rolls and lose some HT. An Over 1/3 chance of permanently losing HT for spending a cold night outside!
Did Kromm ever confirm that the HT loss is permanent if you're not Unhealing? Since it does seem that Zombies assumes Unhealing, unless otherwise noted.

It seems more likely, IMO, that HT recovery for those without Unhealing would follow similar limitations as the FP/HP recovery for Normal Guy.
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Old 12-16-2013, 09:19 AM   #10
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Default Re: Reduced Temperature Tolerance (Smaller Comfort Zone Range)?

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Did Kromm ever confirm that the HT loss is permanent if you're not Unhealing? Since it does seem that Zombies assumes Unhealing, unless otherwise noted.

It seems more likely, IMO, that HT recovery for those without Unhealing would follow similar limitations as the FP/HP recovery for Normal Guy.
I posted the answer on the other thread.

Quote:
Originally Posted by Kromm
Quote:
Originally Posted by NineDaysDead

1. If you don't have Unhealing is HT loss permanent? What if you have regrowth? If not permanent how long does it take to recover?
This is HT loss, not HP loss (which is affected by Unhealing) or a crippling injury (which is affected by Regrowth and Unhealing). For the purpose of healing, it is essentially identical to HT lost to a Fright Check-induced seizure (p. B361), a mortal wound (p. B423), aging (p. B444), or missed maintenance (p. B485): truly permanent unless you have the medicine (if living) or repair facilities (if not) to restore the HT. A character built on points could of course buy HT back up as well.

Quote:
Originally Posted by NineDaysDead

2. After Dropping to HT 0, what happens? No further effects?
The lowest defined level for attributes is 0, so it can't get worse. A living being dies at HT 0, as per Age and Aging (p. B444). Any other kind of entity stops there, where it is ludicrously fragile; see Maintenance (p. B485).

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Originally Posted by NineDaysDead

3. ItHM includes Immunity to Electric Shock and Immunity to Thermal Stress? And does everything they do? There's no point in buying either of them if you have ItMH?
It includes immunity to the metabolic effects of heat/cold (that is, FP loss) and electrical shock (i.e., stunning and heart attack). It has no influence on structural effects such as burning damage, surge, or structural weakening due to thermal expansion/contraction or electrical treeing.

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Originally Posted by NineDaysDead

4. If you have Immunity to Thermal Stress, you can still lose HT from Extreme Temperatures? It's not infinite Temperature Tolerance?
Correct. Temperature Tolerance exists to expand the range of temperatures where you can avoid metabolic effects (and I agree that it's a little overpriced).



Note also that very few rules exist to cover structural effects. That's a clear rules oversight. Thus, the "+15 rule" isn't likely to see much use. It's just there in case the GM does want to house-rule structural effects into the game.
Personally I think those without Unhealing should be able to heal the HT, at the very least those with Regrowth should. But I'm not the line editor.
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