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#1 |
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Join Date: Oct 2009
Location: Denmark
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For the unitiated: http://warhammer40k.wikia.com/wiki/Marker_Light
How would you model this in GURPS? There are three types: markerlights (allows other units to benefit), high-intensity markerlights (longer range) and networked markerlights (allows your own unit and other units to benefit). I'm partial to thinking that the differences are a matter of training and/or balance issues, so I don't think there'd be a difference in GURPS terms. It appears to me that the main benefits are: -bonuses to hit (could be as simple as the UT targeting laser) -call in missiles (again, a missile that homes in on the far end of the beam) -"paint" the enemy, removing darkness/concealment/cover penalties And, of course, that these bonuses are linked to the rest of the units. I'm thinking a combination of Silhouette, Targeting, and Target Tracking software, all linked to the laser beam, that is relayed through a comm device to the others, who can then benefit from the software. What about multiple markerlights painting the same target then? |
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#2 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Let's see. You need at least one LASER rangefinder for the marking-up unit.
You need your units to have 3D Spatial Sense. An inertial compass or a GPS will do nicely. This is important both for positioning and for determining direction. With precise knowledge of both, you no longer need triangulation when lighting up an enemy for other units. Now, you need to use a TacNet to make sure you synch the positions and facings of all units; with that, you can pinpoint the positions of any lit-up targets. Thus, all units in your net will gain the +3 provided by rangefinders to hit the lit-up unit (non-cumulative, of course), will never have to guess in which hex the unit is, and will negate most issues of reduced visibility. The fella with the pointer can also simultaneously use his/her/its Forward Observer skill as usual for artillery or whatever. |
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#3 |
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Join Date: Oct 2009
Location: Denmark
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I hadn't thought of the GPS part... That would suggest that Markerlights cease to work properly if there are no Tau navigation satellites present in the planet's orbit, which I think fluff, or even rules, would mention if that was the case.
Unless a Tau fleet or spaceship could provide the information instead of satellites? That would make more sense, as it appears that most hightech 40k armies are quite dependant on their fleets being nearby. |
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#4 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Quote:
Forget spaceships. Several hastily positioned DGPS relays would serve another replacement. But again, depending on long-range radio isn't always smart if you can get away with an alternative that is just as good. |
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#5 |
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Join Date: Oct 2009
Location: Denmark
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Gotcha, I skipped past the inertial compass part by mistake.
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#6 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Does this do anything that systems like VECTOR don't already do?
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#7 |
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Join Date: Oct 2009
Location: Denmark
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I am not familiar with the Vector. We in the Danish Army are not blessed with an abundance of high tech ;)
The difference seems to be that the Markerlight paints the target, and then relays targeting information to allied units "quickly". This information is usable by any ranged weapon (assuming that the user has the appropriate software). Modern laser designators or laser rangefinders, AFAIK, allow artillery to be called in more precisely, after the observer sends in his calculations, or allow for example the Carl Gustav user to adjust his sights and ammo. Btw, what skill roll is appropriate to "paint" the target of the Markerlight? Forward Observer? I'd be partial to allowing a Beam Weapon roll, considering that 40k uses BS to hit with Markerlights. |
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#8 | |
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Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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| Tags |
| 40k, markerlight, tau, warhammer, wh40k |
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