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#7 |
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Join Date: Sep 2004
Location: Yucca Valley, CA
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I use this in a TL3 game; scale appropriately for higher TL:
-10% for a material component that nominally costs a buck, but can be scrounged or made. -10% more per order of magnitude more expensive: -20% for $10, -30% for $100. +20% for an item that's not consumed, e.g., net -20% for a $1000 wand or holy symbol |
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| Tags |
| dungeon fantasy, magic as powers |
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