Quote:
Originally Posted by Musk
Hey guys,
We're in the process of moving one of our fantasy games to GURPS. We're going to use powers to model magic spells. For some spells, we'll require pretty expensive material components.(1000$ and up). I was wondering if there was a limitiation somewhere I could use to model this. (-x% per y $)
In Powers, they did mention a -10% for material components but that's for your run of the mill components.
One example of a spell would be a raise dead spell where you need to make a significant offering to your god... (sort of like how in D&D 3rd it costs 5000$ for a raise dead).
Thanks!
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You could kludge something together from
Trading Points For Money (p. B26). Each character point spent gives you 10% of Average Campaign Starting Wealth, if you reverse "Costs Character Points" and use the 5x multiplier that means such a advantage might give you 10% of Starting Wealth for 5 points. So maybe -5% per 10% of Starting Wealth (or -1% per 2%).