|
|
|
|
|
#1 |
|
Join Date: Apr 2005
Location: France
|
I'm not sure the shield protect the torso so much. Of course it did... As long as you don't try to hit your foe! But once you try to hit your foe, you're enforce to open your guard, unless using specific weapons and techniques that allow to maintain your shield in front of you...
Maintaining your guard so that your shield especially cover your torso can be handled by the rules as written: the Martial Arts option that allows to focus your defense to some area of your body (sorry for giving no specific reference here; I've not my book at hand). And using specific weapons like lance can be handled with specific techniques... Again, Martial Arts could help here. Now, most combats with a shield look like that... https://www.youtube.com/watch?v=5hcv2HiaFYo The very first minutes show lance attacks with torso protected by the shield but, after that, each time a warrior hit his foe, he opens his guard, showing his torso for about one second. Especially when he swing a sword horizontally. Otherwise, the shield would give an important penalty to the attack, the damage, or both. |
|
|
|
|
|
#2 |
|
Join Date: Jul 2007
Location: Copenhagen, Denmark
|
I am rather convinced that most shield combat is like this:
http://youtu.be/Ixm6sXe1TYE I think you could argue that there should be one ruling is you are in a shield wall of 3+ people and another way to use shields/fight when you are duelling. The video also shows some great points about spears and why they probably most often where used underhand and not overhand. |
|
|
|
|
|
#3 | |
|
Join Date: Sep 2007
|
The idea that shields cover the torso seems to be built on a foundation of assuming fighters don't move, but just stand there chopping away at each others' illustrations on the character sheet, so the shield covers the torso and not much else.
The sword-and-board technique I was taught (in my oh-so-brief exposure) was that you held the shield elbow bent, forearm parallel to the ground. From there, you rotate your fist up to cover your head; rotate it down to cover your leg. It's a pretty short motion, and also pretty instinctive to duck your head behind the shield. You're also leading with your shield side and rotating to keep it that way, so coverage of the off leg is easy -- it's mostly behind you -- and the main risk to your main arm is that you're going to attack with it. Going behind someone would make for an easy hit, except that they're going to turn to face you. That style is very dynamic, throwing blows for no other reason than to get people to move their shield and moving around to force them to turn, and then trying to hit through openings. That head blow is good for getting people to put their shield up where they can't see what you do next, which might very well be to hit their torso. The -2 for weapon side isn't because the shield isn't there; it's because it's that much harder to turn to keep the shield in line. And the motion is as much more like moving your main side behind the shield, turning, than it is standing still and trying to extend your shield arm across your body. Similarly, the runaround is a -4 because the target isn't standing there immobile, but is trying to track the attacker, which is harder than the same defense when not tracking the attacker. Everybody's moving all the time in GURPS combat. It's only the turn system to make it practical to play that makes it look like I-go-you-go. Quote:
|
|
|
|
|
|
|
#4 | |||
|
Join Date: Jun 2013
|
Quote:
Quote:
Quote:
EDIT: Didn't see Kromm's post before I responded. That's probably a much more elegant system than what I might have eventually worked out, and it looks to do exactly what I wanted, with the exception being that the shield can still end up as just an accessory (with warriors still favoring Parrying). I might leave in the halved DB for Parrying (and maybe Dodging as well). Last edited by Varyon; 12-10-2013 at 01:36 PM. |
|||
|
|
|
|
|
#5 | |
|
Join Date: Feb 2005
Location: Berkeley, CA
|
Quote:
|
|
|
|
|
|
|
#6 |
|
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
I'd recommend keeping things moderately simple so that the system sees use in actual play, and making the fussier options really optional. The following example is wordy, because it spells out almost everything, but it's basically easy to remember:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
|
|
|
|
#7 |
|
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Of course, an even simpler rule would be to say that the shield moves around and might get in the way. When an attack lands and a defense fails, roll a random hit location for the defender. That's where his shield happens to be at that moment. If it's the same location that was just hit, the shield's cover DR protects him and the shield takes damage. Attackers who wish to avoid this can specify that they're striking around the shield at -2 to hit; this doesn't affect DB, Block, etc., but means that if the blow lands, there's no chance of surprise cover DR.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
|
|
![]() |
|
|